First of all I would like to start out that I do not want this placed in the suggestion section of the forum for two reasons; the first being that I do not actually make any specific suggestion and secondly because it is far less viewed.
This represents my personal views and opinions. If you have disagreements you are more than welcome to post and argue for them but "lol u suck, jereziah op" is not a good way to go about it.
Balancing in heroes of newerth has always been a fickle and much argued about matter ever since the days of the open beta. Continuous introduction of new heroes, new items, some even bringing entirely new mechanisms with them, and also (what I would like to argue is more pertaining to the perception of the heroes rather than their actual viability) the competetive scenes gamestyle and choice of heroes. All of this requires regular re-evaluation and sometime changing of the existing heroes and items in what is commonly called balancing.
While I believe that the item balancing somewhat questionable in certain regards, that is not the focus of this post.
What I would like to put emphasis is nerfs and buffs in response to excellence or underperformance in a designated role, both from my perception of team match making, which is what the vast majority of players encounter, and to some lesser extend my impression of the competetive scenes opinion on hero balancing in aforementioned regard.
When a new hero is created it is designed around a specific role.
Recent examples of this are tarot and riptide being the recentmost introduced heroes. You would not think of starting to run tarot as a hardsupport nor would you jungle a riptide.
No, the arguably most common way, and likely most successful way although I lack data to back this up, is to run tarot in the safelane as a farmer and riptide in the middle because this works best with their skillset.
You could say their roles are mainfarmer and midlaner respectively. This is as intended by the designers of the hero.
This is however definitely not the case in all instances. People find new ways of playing the hero.
If anyone thought that Master of Arms would be ran as a hardsupport by the time of his release would be branded insane. S2 themselves brand him as a "ranged agility carry"
https://www.youtube.com/watch?v=wK6S77gaFZU
The same can be said with heroes who have been around, and virtually unchanged since the beta. A good example of this is chronos who was never ran except during the first season of HoN Tour by ExP gaming, where Loda played a very dota-esque style similar to how you would play his progenitor, faceless void. Until he was started to get picked up in high tmm as a suicide.
While everyone's previous perception of chronos was of a semi-decent carry, in his new role he excelled as an unbeatable suicide. In response to several threads, where notably flensmeister cried out about the overpoweredness of the hero in his newfound role, he was nerfed in pretty much every regard.
Here's what I found strange about this, his nerf overall did not acknowledge him as a suicide and there was never any specific point to that and since the nerf his ability to act as a standard melee carry is vastly inferior to other alternatives.
While at this point some might argue that flexibility is a good thing, and I'll certainly agree but in some instances I believe that it is prefered to be strong in one role than have the flexebility to perform two roles subpar.
It makes for far easier balancing and would probably resolve a ton of things. An example of something I thought was good in the recentmost balancing patch was glacuis, who I think is undisputably only able to be ran successfully as a hardsupport, was underperforming slightly against other hardsupports so she got a small buff.
That, I believe, would be much harder to execute successfully on a hero like torturer who has some potential to carry games.
Another good example of this is the old nerf to grinex agility gain from 2.8 to 1.8 which was an acknowledgement to the heroes ability to suicide and to gank was so strong that he should be focused on that. And significantly toned down his ability to carry lategame.
My big question to S2 and my fellow players is what you think of streamlining heroes, is it something you take into account? Should it be taken into account? Would it maybe be for best to rework heroes like master of arms who were designed as a carry but more commonly used as a support to better fit their role?
Before I end I will include an incomplete list of what I consider ambiguous heroes, this is my personal opinion and is by no means an exact truth. I have excluded some heroes even though I might argue that their entire role is dubious and that are "Magic damage teamfighers" where the viability is strongly varied from the strong bombardier to the arguably weaker artesia.
Master of Arms - Skillset designed around a carry, rarely used as one.
Moira - Completely in the limbo which role she is intended to fill, if any.
Scout - Was ran as a suicide but after certain nerfs I think you rarely see him, which direction is he meant to go? Suicide or hardcarry? Or something else?
Valkyrie Subpar carryability, Subpar gankability and subpar support. Flexability between three roles we've seen him, all of which he underperforms in comparison to raw "roleheroes"
Wildsoul Originally intended as a jungle hero, in competetive play he has been used mainly as a suicide and sometimes as a safelaner. Falls short to other junglers in many regards.
Chronos Issue mentioned above.
Aluna Introduced as a "ranged intelligence carry"
https://www.youtube.com/watch?v=tqKrvsmalCg and intitally ran as such in competetive play by tralfamadore specifically. Later used solely as a support but with no changes between. Now shelved in preference of more useful through all stages of the game supports.
Blacksmith Does anyone know which role he is supposed to fill?
Vindicator In the latest rework of the hero he was designed to be a hardcarry but fall short on many aspects of the role compared to similar heroes.
Defiler Requires some sort of farm but quite ambiguous role, in my opinion.
Hellbringer is not branded as anything, possibly most commonly ran as a support but not really any designer given incentive.
Accursed and jereziah fall into a similar category. As the only two heroes in S2s picking phase support filter who are melee they are exceedingly hard to field and lane in this role and are quite contrastful to the concepts that make up other supports.
Ctuluphant Reworked to be better at jungling, but instead became a suicide, hook 'em does more damage to heroes than to creeps. Which is the intent?
Midas While midas recieved the ulti at level four buff he is, in my eyes, a very hard to categorize hero. I have seen him as a suicide, as a midlaner and as a hardsupport but he seems to underperfom in all of them.
Jereziah read accursed.
Thank you for your time reading.